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Top State Management Tools for React (Next.js) in 2025

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DeveloperApril 25, 2025 at 12:05 AM
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State management is at the core of every modern React application. Whether you're building a small personal project or a complex enterprise dashboard, choosing the right tool can drastically improve your code maintainability, performance, and developer experience.

In this post, I’ll break down the top state management solutions for React and Next.js in 2025 — including when to use each one.


🔹 1. React Context API (Built-in, Minimal)

Best for: Simple global state like theme, language, or auth user.

React’s built-in Context API is great when your state is minimal and doesn’t change often. But for larger or performance-sensitive apps, it can lead to unnecessary re-renders.

✅ Pros:

  • No extra dependencies

  • Perfect for small, static state

⚠️ Cons:

  • Performance issues with frequent updates

  • Can get messy without proper structure

💡 Tip: Pair it with useReducer to better handle complex logic.


🔹 2. Zustand (Minimal, Modern, Powerful)

Best for: Medium to large apps that need a simple yet scalable solution.

Zustand is a small, fast, and scalable state management library built by the creators of Jotai and React-Three-Fiber. It works great with both React and Next.js — even in SSR.

✅ Pros:

  • Super simple API (create() stores)

  • No Provider needed

  • Supports partial updates, async actions, middleware

⚠️ Cons:

  • You’ll still need something like React Query for data fetching/state sync

// Example Zustand store
const useStore = create((set) => ({
  count: 0,
  increase: () => set((state) => ({ count: state.count + 1 })),
}));

🔹 3. Redux Toolkit (Battle-Tested, Structured)

Best for: Large-scale apps or teams that need strict architecture and dev tools.

Redux got a major revamp with Redux Toolkit, which simplifies setup, reduces boilerplate, and offers great TypeScript support. Still widely used in enterprise apps.

✅ Pros:

  • Predictable, scalable

  • Strong ecosystem (Redux DevTools, middleware, etc.)

  • Good TypeScript support

⚠️ Cons:

  • More boilerplate than Zustand or Jotai

  • Overkill for small/medium apps


🔹 4. Jotai (Atomic, Fine-grained)

Best for: Component-level, fine-grained reactivity without global bloat.

Jotai is a modern state management library based on atomic state. It lets you manage deeply nested or reactive state in a clean, minimal way.

✅ Pros:

  • Atomic updates = high performance

  • Great for local or scoped state

  • Full SSR support

⚠️ Cons:

  • Smaller ecosystem

  • May require a mindset shift from global stores


🔹 5. React Query (or TanStack Query)

Best for: Remote data synchronization (API fetching, caching, and mutations).

React Query is technically not a state manager — it's a server-state manager. It’s perfect for apps where the main state lives on the server (APIs, databases).

✅ Pros:

  • Automatic caching, refetching, pagination

  • Built-in loading/error states

  • Excellent DevTools

⚠️ Cons:

  • Not for UI state (use Zustand or Context for that)


🔚 Final Thoughts

Every app has different needs. Here’s a quick cheat sheet:

Use Case

Best Tool

Small, simple state

React Context

Mid-sized app, local/global mix

Zustand or Jotai

Large app with strict structure

Redux Toolkit

Remote data fetching

React Query

If you're working with Next.js, all of these tools can be used effectively — just make sure to account for SSR/SSG where necessary.


Which one are you using in your current project? I’ve personally leaned toward Zustand + React Query for most of my recent work. Clean, flexible, and efficient.

Let me know if you want a deep dive on any of these!

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This example will render a rotating cube in the browser.Set up your project: First, you need to include Three.js in your project. You can download it from Three.js’s official website or use a CDN link. Here's an example using a CDN:<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Three.js Example</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // 1. Create scene const scene = new THREE.Scene(); // 2. Create camera const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); // 3. Create renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // 4. Create cube geometry const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); // 5. Set camera position camera.position.z = 5; // 6. Animation loop function animate() { requestAnimationFrame(animate); // Rotate cube cube.rotation.x += 0.01; cube.rotation.y += 0.01; // Render scene renderer.render(scene, camera); } animate(); </script> </body> </html>Explanation of the Code:Scene Creation: const scene = new THREE.Scene(); initializes the scene where all 3D objects will be added.Camera Setup: const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); sets up the camera with a field of view (FOV) of 75 degrees, and a near and far plane of 0.1 and 1000 units respectively.Renderer: const renderer = new THREE.WebGLRenderer(); sets up the WebGL renderer to display the scene in the browser.Cube Creation: We create a cube using THREE.BoxGeometry and apply a basic green material using THREE.MeshBasicMaterial.Animation: The animate function continuously rotates the cube around its x and y axes and renders the updated scene every frame using requestAnimationFrame.Advanced Use Cases for Three.jsWhile the above example is a simple starting point, Three.js can handle much more advanced visualizations:3D Games: You can use Three.js to build fully interactive 3D games, complete with physics engines and real-time interaction.Virtual and Augmented Reality: With the help of the WebVR and WebXR APIs, Three.js can be used to create immersive VR/AR experiences directly in the browser.Data Visualizations: Three.js is commonly used to create interactive, real-time 3D data visualizations, especially in fields like data science and analytics.Animations and Simulations: Whether it’s simulating physics or creating smooth animations, Three.js makes it easy to animate objects in 3D space.3D Models and Textures: Three.js supports importing 3D models from formats like OBJ, GLTF, and FBX, and applying textures and lighting for realistic visuals.Resources to Learn MoreOfficial Three.js Documentation: https://threejs.org/docs/Three.js Examples: https://threejs.org/examples/Three.js GitHub Repository: https://github.com/mrdoob/three.js/Community and Tutorials: There are numerous tutorials and courses available on platforms like YouTube, Udemy, and freeCodeCamp that dive deeper into Three.js.ConclusionThree.js is an incredibly powerful library that opens the door for developers to create immersive, interactive 3D experiences directly in the web browser. Whether you’re interested in building 3D games, visualizing data, or adding interactive 3D elements to your site, Three.js provides the tools you need to get started quickly and efficiently.With its vast capabilities and an ever-growing community of users, Three.js is an excellent choice for anyone looking to dive into the world of 3D web development.Start experimenting with Three.js today, and see how you can bring your creative ideas to life!

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